[Freeciv-Dev] Re: Chunnel
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> > Well, I am quite sure this will start a hot discussion. I think this
> > patch could be very useful, but it should be EXTREMELY difficult to
> > modify terrains this way. Players should have a very advanced technology
> > and it should last a very long time to modify a tile. If you raise earth
> > from an ocean square, it should IMHO be a swamp by default.
I agree ...
> Yes, this makes sense. Or, perhaps better, you would create a new tile
> called "ocean_bridge" that would allow both ships and land units, and
> connect together like roads.
No, why a new tile?
> Note that the difficulty of modifying terrain
> this way is configured in the ruleset. It does not necessarily need to
> take an extremely long time to build a bridge (ie, not cities), consider
> Canada's Confederation Bridge to PEI
> <http://www.tourcanada.com/cbridge.htm>. It's 12.9 kilometres long. High
> technology is certainly required.
The problem is, being able to convert sea into land will be a tremendous
advantage in the game.
I don't think underwater roads or cities are a good idea, but bridges are
interesting, because they would be vulnerable. (Bombers must be able to
destroy them, for instance.)
--
Reinier
- [Freeciv-Dev] Re: Chunnel, Alexandre BERAUD, 2000/03/24
- [Freeciv-Dev] Re: Chunnel, Cameron Morland, 2000/03/24
- [Freeciv-Dev] Re: Chunnel,
Reinier Post <=
- [Freeciv-Dev] Re: Chunnel, Greg Wooledge, 2000/03/24
- [Freeciv-Dev] Land Reclamation (was: Chunnel), Cameron Morland, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Cameron Morland, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Stephen Hodge, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Thue Janus Kristensen, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), David Pfitzner, 2000/03/25
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