[Freeciv-Dev] Re: Chunnel
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>For some time I've wanted to be able to build bridges over or under the
>ocean. I thought that the terrain.ruleset would allow this, but it
didn't.
>This diff allows a settler or engineer in a boat to road or transform
the
>water _if the ruleset allows it_. To make roads/transformation of water
>impossible, the time to complete can be set to zero.
Well, I am quite sure this will start a hot discussion. I think this
patch could be very useful, but it should be EXTREMELY difficult to
modify terrains this way. Players should have a very advanced technology
and it should last a very long time to modify a tile. If you raise earth
from an ocean square, it should IMHO be a swamp by default.
In order to move land units on oceans, it could be fun to build tunnels
under the seas (I imagine you know the wonder that fits here :o)) just
like railroads, but once again, very difficult to build to avoid having
too many tunnels between islands. Excepted, maybe, in a far future.
Alex
"Holy war for holy fools,
Blessed are those who break the rules."
- Samael -
- [Freeciv-Dev] Re: Chunnel,
Alexandre BERAUD <=
- [Freeciv-Dev] Re: Chunnel, Cameron Morland, 2000/03/24
- [Freeciv-Dev] Re: Chunnel, Greg Wooledge, 2000/03/24
- [Freeciv-Dev] Land Reclamation (was: Chunnel), Cameron Morland, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Cameron Morland, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Stephen Hodge, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Thue Janus Kristensen, 2000/03/25
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