[Freeciv-Dev] Re: Reducing city population after unit's successful attac
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Might be late replying, but why not make them ruleset things, but add the
rulesets to the data available to the client. I realise this may require
some reworking, but my reasoning is thus:
No-one can deny that having options in rulesets is a better way of doing
things - they're already there, you can easily switch to another ruleset as
a game starts (if and when you have others), and so on and so forth. But it
is useful to be able to check, as a client user, what options are being
used.
Perhaps they could be server options, with ruleset entries used to make
default values for each ruleset?
Sam BC
> -----Original Message-----
> From: bashiz@xxxxxxxxxxxxx [mailto:bashiz@xxxxxxxxxxxxx]On Behalf Of
> Tomasz Wegrzanowski
> Sent: 14 March 2000 19:24
> To: Reinier Post
> Cc: Freeciv developers
> Subject: [Freeciv-Dev] Re: Reducing city population after unit's
> successful attack
>
>
> On Tue, Mar 14, 2000 at 08:04:55PM +0100, Reinier Post wrote:
> > > killcitizen should be changed with occupychance and razechance
> > > to have sense-making rules.
> > > Should I move them to units.ruleset too ?
> >
> > It would be nice to have read and write access to rulesets from the
> > civserver command line. Until then, I personally would like server
> > variables to continue as much as possible, because they can be inspected
> > from the client.
>
> So decide, people :
> should I move these 3 to ruleset or to server opts ?
> ( all must be in one place )
>
>
>
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/13
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/15
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack,
Sam BC <=
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