[Freeciv-Dev] Re: Reducing city population after unit's successful attac
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
Subject: |
[Freeciv-Dev] Re: Reducing city population after unit's successful attack |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Tue, 14 Mar 2000 20:04:55 +0100 |
> killcitizen should be changed with occupychance and razechance
> to have sense-making rules.
> Should I move them to units.ruleset too ?
It would be nice to have read and write access to rulesets from the
civserver command line. Until then, I personally would like server
variables to continue as much as possible, because they can be inspected
from the client.
--
Reinier
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/13
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack,
Reinier Post <=
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/15
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Sam BC, 2000/03/15
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