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[Freeciv-Dev] Re: Reducing city population after unit's successful attac
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[Freeciv-Dev] Re: Reducing city population after unit's successful attac

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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Reducing city population after unit's successful attack
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Tue, 14 Mar 2000 19:42:56 +0100

On Tue, Mar 14, 2000 at 10:20:19AM -0500, Jeff Mallatt wrote:
> At 2000/03/14 09:36 , Tomasz Wegrzanowski wrote:
> >On Mon, Mar 13, 2000 at 05:56:31PM -0500, Jeff Mallatt wrote:
> >> At 2000/02/26 00:12 , ???í??XY wrote:
> >> >IMHO, units.ruleset is a better place for this option.
> >> 
> >> I believe I agree that it would be a lot cleaner in units.ruleset.
> >
> >Please tell us what does make occupychance, diplchance, razechance and
> civstyle
> >server options, that doesn't apply to killcitizen.
> 
> They are not bit-masks.  They already exist.

killcitizen should be changed with occupychance and razechance
to have sense-making rules.
Should I move them to units.ruleset too ?



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