[Freeciv-Dev] Re: Reducing city population after unit's successful attac
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On Tue, Mar 14, 2000 at 10:20:19AM -0500, Jeff Mallatt wrote:
> At 2000/03/14 09:36 , Tomasz Wegrzanowski wrote:
> >On Mon, Mar 13, 2000 at 05:56:31PM -0500, Jeff Mallatt wrote:
> >> At 2000/02/26 00:12 , ???í??XY wrote:
> >> >IMHO, units.ruleset is a better place for this option.
> >>
> >> I believe I agree that it would be a lot cleaner in units.ruleset.
> >
> >Please tell us what does make occupychance, diplchance, razechance and
> civstyle
> >server options, that doesn't apply to killcitizen.
>
> They are not bit-masks. They already exist.
killcitizen should be changed with occupychance and razechance
to have sense-making rules.
Should I move them to units.ruleset too ?
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/13
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/15
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Sam BC, 2000/03/15
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