[Freeciv-Dev] Re: Reducing city population after unit's successful attac
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On Mon, Mar 13, 2000 at 05:56:31PM -0500, Jeff Mallatt wrote:
> At 2000/02/26 00:12 , ???í??XY wrote:
> >IMHO, units.ruleset is a better place for this option.
>
> I believe I agree that it would be a lot cleaner in units.ruleset.
Please tell us what does make occupychance, diplchance, razechance and civstyle
server options, that doesn't apply to killcitizen.
Some clarification is highly encouraged.
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/13
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/15
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Sam BC, 2000/03/15
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