[Freeciv-Dev] Re: Reducing city population after unit's successful attac
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freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
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[Freeciv-Dev] Re: Reducing city population after unit's successful attack |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Wed, 15 Mar 2000 09:08:46 +0100 |
On Tue, Mar 14, 2000 at 08:24:00PM +0100, Tomasz Wegrzanowski wrote:
> On Tue, Mar 14, 2000 at 08:04:55PM +0100, Reinier Post wrote:
> > > killcitizen should be changed with occupychance and razechance
> > > to have sense-making rules.
> > > Should I move them to units.ruleset too ?
> >
> > It would be nice to have read and write access to rulesets from the
> > civserver command line. Until then, I personally would like server
> > variables to continue as much as possible, because they can be inspected
> > from the client.
>
> So decide, people :
> should I move these 3 to ruleset or to server opts ?
> ( all must be in one place )
Let me put my objection in another way: if you want them to be flexible
in practice (where only the standard rulesets are used), leave them as
server variables.
--
Reinier
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/13
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack,
Reinier Post <=
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Sam BC, 2000/03/15
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