[Freeciv-Dev] Re: Reducing city population after unit's successful attac
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On Tue, Mar 14, 2000 at 08:04:55PM +0100, Reinier Post wrote:
> > killcitizen should be changed with occupychance and razechance
> > to have sense-making rules.
> > Should I move them to units.ruleset too ?
>
> It would be nice to have read and write access to rulesets from the
> civserver command line. Until then, I personally would like server
> variables to continue as much as possible, because they can be inspected
> from the client.
So decide, people :
should I move these 3 to ruleset or to server opts ?
( all must be in one place )
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/13
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/15
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Sam BC, 2000/03/15
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