[Freeciv-Dev] Re: Reducing city population after unit's successful atta
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At 2000/03/14 09:36 , Tomasz Wegrzanowski wrote:
>On Mon, Mar 13, 2000 at 05:56:31PM -0500, Jeff Mallatt wrote:
>> At 2000/02/26 00:12 , ???í??XY wrote:
>> >IMHO, units.ruleset is a better place for this option.
>>
>> I believe I agree that it would be a lot cleaner in units.ruleset.
>
>Please tell us what does make occupychance, diplchance, razechance and
civstyle
>server options, that doesn't apply to killcitizen.
They are not bit-masks. They already exist.
jjm
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/13
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack,
Jeff Mallatt <=
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Jeff Mallatt, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Tomasz Wegrzanowski, 2000/03/14
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Reinier Post, 2000/03/15
- [Freeciv-Dev] Re: Reducing city population after unit's successful attack, Sam BC, 2000/03/15
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