[Freeciv-Dev] Re: Fog of war
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One issue before this goes into CVS: please add "fog" graphics for all
current tilesets. I playtested the patch last week and noticed it only worked
with the default tileset, but I prefer the older tileset because it is
larger.
Also, it would now be very useful to have a unit movement command from
the old "empire" game: auto-patrol (the unit keeps moving over a
pre-set course, like goto, but repeating). This could be implemented
as some sort of advanced goto. If I have time, I'll think about this
some more and write up a patch.
JMC
--
John-Marc Chandonia (jmc@xxxxxxxxxxxxxxxx) We're everywhere...
Cohen Lab, University of California San Francisco for your convenience.
http://yuri.harvard.edu/~jmc -- Psi Corps <*>
- [Freeciv-Dev] fog of war, (continued)
- [Freeciv-Dev] fog of war, Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Fog of war, Daniel Zinsli, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, martin, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Jules Bean, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, thomas, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Tomasz Wegrzanowski, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, thomas, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, martin, 2000/03/08
- [Freeciv-Dev] Re: Fog of war,
John-Marc Chandonia <=
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/08
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