[Freeciv-Dev] Re: Fog of war
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Yes, I see your point. I set it that high because I did not want it to be
so easy to shoot it down. Fighters should not be able to do that.
> Spy satelite placed in city make this city unconquerable,
> and because it can be transfered between cities, it will break
> the game completely.
> Make it def=0 better.
>
- [Freeciv-Dev] fog of war, Thue Janus Kristensen, 2000/03/02
- [Freeciv-Dev] fog of war, Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Fog of war, Daniel Zinsli, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, martin, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Jules Bean, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, thomas, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Tomasz Wegrzanowski, 2000/03/08
- [Freeciv-Dev] Re: Fog of war,
thomas <=
- [Freeciv-Dev] Re: Fog of war, martin, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, John-Marc Chandonia, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/08
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