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To: thomas <thomas@xxxxxxxxxxxxxxxx>
Cc: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Fog of war
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Tue, 7 Mar 2000 23:49:25 +0100

On Tue, Mar 07, 2000 at 04:24:21PM -0600, thomas wrote:
> I think the best way to over come the effects of the Fog Of war is to not
> Implementing watch towers and radar towers (are not apart of the original
> game) but just create a new unit called "spy satellite" in the units.ruleset
> file.  The programmers do not have to do anything special for those users
> who don't want to give up having the whole map.  Just add these definition
> to a local copy of the ruleset file:
> 
> [unit_satellite]
> name          = _("Spy Satellite")
> move_type     = "Heli"
> tech_req      = "Rocketry"
> obsolete_by   = "None"
> graphic       = "u.nuclear"
> graphic_alt   = "-"
> build_cost    = 240
> attack        = 0
> defense       = 75
> hitpoints     = 10
> firepower     = 1
> move_rate     = 64
> vision_range  = 4
> transport_cap = 0
> fuel          = 1
> uk_happy      = 1
> uk_shield     = 1
> uk_food       = 0
> uk_gold       = 0
> flags         = "NonMil"
> roles         = "Explorer"
> helptext      = _("\
> Spy on your friends\
> ")
> 
> [unit_icbm]
> name          = _("ICBM")
> move_type     = "Air"
> tech_req      = "Rocketry"
> obsolete_by   = "None"
> graphic       = "u.nuclear"
> graphic_alt   = "-"
> build_cost    = 120
> attack        = 99
> defense       = 0
> hitpoints     = 10
> firepower     = 1
> move_rate     = 32
> vision_range  = 1
> transport_cap = 0
> fuel          = 1
> uk_happy      = 1
> uk_shield     = 1
> uk_food       = 0
> uk_gold       = 0
> flags         = "FieldUnit", "OneAttack", "Missile"
> roles         = ""
> helptext      = _("\
> Use ICBMs to destroy Spy Satellites and anyone really far away\
> ")
> 
> Of course you can change these value to fit your needs.
> If any on has any suggestions on what I should set the flags and the roles
> to, let me know.  I took a guess.

Spy satelite placed in city make this city unconquerable,
and because it can be transfered between cities, it will break
the game completely.
Make it def=0 better.



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