[Freeciv-Dev] Re: Fog of war
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I think the best way to over come the effects of the Fog Of war is to not
Implementing watch towers and radar towers (are not apart of the original
game) but just create a new unit called "spy satellite" in the units.ruleset
file. The programmers do not have to do anything special for those users
who don't want to give up having the whole map. Just add these definition
to a local copy of the ruleset file:
[unit_satellite]
name = _("Spy Satellite")
move_type = "Heli"
tech_req = "Rocketry"
obsolete_by = "None"
graphic = "u.nuclear"
graphic_alt = "-"
build_cost = 240
attack = 0
defense = 75
hitpoints = 10
firepower = 1
move_rate = 64
vision_range = 4
transport_cap = 0
fuel = 1
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "NonMil"
roles = "Explorer"
helptext = _("\
Spy on your friends\
")
[unit_icbm]
name = _("ICBM")
move_type = "Air"
tech_req = "Rocketry"
obsolete_by = "None"
graphic = "u.nuclear"
graphic_alt = "-"
build_cost = 120
attack = 99
defense = 0
hitpoints = 10
firepower = 1
move_rate = 32
vision_range = 1
transport_cap = 0
fuel = 1
uk_happy = 1
uk_shield = 1
uk_food = 0
uk_gold = 0
flags = "FieldUnit", "OneAttack", "Missile"
roles = ""
helptext = _("\
Use ICBMs to destroy Spy Satellites and anyone really far away\
")
Of course you can change these value to fit your needs.
If any on has any suggestions on what I should set the flags and the roles
to, let me know. I took a guess.
> From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
> Date: Tue, 7 Mar 2000 22:05:28 +0000
> To: Thue Janus Kristensen <thue.kristensen@xxxxxxxxxx>
> Cc: martin <martin.mcmahon@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
> Subject: [Freeciv-Dev] Re: Fog of war
>
> On Tue, Mar 07, 2000 at 10:01:01PM +0100, Thue Janus Kristensen wrote:
>> Now that I am sending an email anyway I will mention a few cool ideas:
>> Implementing watch towers and radar tovers at some point. Settlers can build
>> these and when build they give you information as if you had a unit on the
>> square. Watch tower gives normal sight range, and radar tower gives sight
>> range
>> like fx a destroyer.
>
> Nice. Presumably these can be pillaged, which would make pillage more
> useful than it is now. Or maybe even captured...
>
>> Giving bigger cities bigger sight ranges. 9+ cities should have a
>> sight range of 3 (one bigger than a destroyer) and 13+ cities should
>> have a sight range of 4.
>
> Do normal cities have range 2? (I haven't tried the patch yet). They
> should, IMO.
>
>> Also when alliences are implemented I will be possible to share sight range
>> with other players directly, ie all things you can see are automatically sent
>> to him.
>
> Only, IMO, if you have sufficient tech. Radio, or something.
- [Freeciv-Dev] fog of war, Thue Janus Kristensen, 2000/03/02
- [Freeciv-Dev] fog of war, Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Fog of war, Daniel Zinsli, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, martin, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/07
- [Freeciv-Dev] Re: Fog of war, Jules Bean, 2000/03/07
- [Freeciv-Dev] Re: Fog of war,
thomas <=
- [Freeciv-Dev] Re: Fog of war, Tomasz Wegrzanowski, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, thomas, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, martin, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, John-Marc Chandonia, 2000/03/08
- [Freeciv-Dev] Re: Fog of war, Thue Janus Kristensen, 2000/03/08
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