[Freeciv-Dev] Re: Floating barbarians ! (PR#292)
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On Mon, 06 Mar 2000, Daniel Burrows wrote:
> On Mon, Mar 06, 2000 at 01:04:54PM -0600, Tony Stuckey was heard to say:
> > On Mon, Mar 06, 2000 at 01:57:56PM -0500, Daniel Burrows wrote:
> > > That's what I mean, though -- it seems like the client shouldn't be
> > > getting
> > > that information for enemy units. Is there a good reason to hand this
> > > out?
> > >
> > > Either than, or someone should change gui-gtk to let you actually see
> > > what
> > > the enemy units in a given stack are :)
> >
> > There are issues here.
> > If you have the square in question under constant observation, then
> > yes, you see the units move into the square, and can argue that you should
> > have memory aids which help you remember what you saw.
> > If you have just "discovered" the stack of units in the square, you
> > have no knowledge of what's there other than the top unit, and whether
> > there is more than one unit or not.
> > Also, if a Transport moves into a square with another transport and
> > back out again, you should not be able to see the contents of either
> > transport, because of the shell game aspect.
> > This is going to be quite hard to "get right".
>
> I think it seems pretty simple from this point of view -- either allow or
> disallow viewing land unit stacks all the time, do the same for sea unit
> stacks, but never show any unit which is inside a container unit.
>
> The real problem is that the protocol may currently not be set up to handle
> sending info about whether units are stacked without sending the stack itself.
> (I believe a similar problem is responsible for submarine positions being
> erroneously sent to all clients, although I haven't looked into that problem
> either..)
I was thinking of updating the whole code to stop information the player
shouldn't know about from being sent, but since it is pretty intermingled with
the fog of war patch I will wait untill that one has been applied.
-Thue
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), (continued)
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Jeff Mallatt, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Tony Stuckey, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292),
Thue Janus Kristensen <=
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