Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2000:
[Freeciv-Dev] Re: Floating barbarians ! (PR#292)
Home

[Freeciv-Dev] Re: Floating barbarians ! (PR#292)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Thue Janus Kristensen <thue.kristensen@xxxxxxxxxx>
Cc: Jeff Mallatt <jjm@xxxxxxxxxxxx>, a_beraud@xxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Floating barbarians ! (PR#292)
From: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Date: Mon, 6 Mar 2000 13:57:56 -0500

On Mon, Mar 06, 2000 at 07:47:57PM +0100, Thue Janus Kristensen was heard to 
say:
> On Mon, 06 Mar 2000, Daniel Burrows wrote:
> > On Mon, Mar 06, 2000 at 12:22:03PM -0500, Jeff Mallatt was heard to say:
> > > I'd guess the reason you see a "floating" barbarian is because of the
> > > yet-to-be-fixed bug where sometimes the clients draw the pasenger, rahter
> > > then the ship.  (First bug of PR#202.)
> > 
> >   Ergh..should clients even be sent information about which units are
> > "underneath" the top one in a stack?
> 
> The client allready have information about all the units in a stack; it's just
> a question of showing it.
> 
> -Thue (who rewrote the unit information sending as part of his fog of war 
> patch)

  That's what I mean, though -- it seems like the client shouldn't be getting
that information for enemy units.  Is there a good reason to hand this out?

  Either than, or someone should change gui-gtk to let you actually see what
the enemy units in a given stack are :)

  Daniel

-- 
"(You see, the best way to solve a problem is to rigorously define it in terms
 of other people's problems and then run away quickly.)"
  -- Roland McGrath <frob@xxxxxxxxxx>



[Prev in Thread] Current Thread [Next in Thread]