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[Freeciv-Dev] Re: Floating barbarians ! (PR#292)
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[Freeciv-Dev] Re: Floating barbarians ! (PR#292)

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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>, a_beraud@xxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Floating barbarians ! (PR#292)
From: Thue Janus Kristensen <thue.kristensen@xxxxxxxxxx>
Date: Mon, 6 Mar 2000 19:00:23 +0100

On Mon, 06 Mar 2000, Jeff Mallatt wrote:
> At 2000/03/06 12:10 , a_beraud@xxxxxxxx wrote:
> >Full_Name: Alexandre BERAUD
> >Version: CVS 03-03-2000
> >Distribution: Built from source
> >Client: Gtk+
> >OS: Linux Slackware 7
> >Submission from: (NULL) (162.38.101.66)
> >
> >
> >I don't know if the bug has already been reported but:
> >
> >When entering a hut close to water, the barbarians can appear around the
> >hut and be placed on water. On next turn, they transform in ships full
> >with barbarians.
> 
> If there's "not enough land area" (some heuristic) on which to place new
> barbarian units, but there is "enough water area" (another heuristic) on
> which to build barbarian boats, then boats are (potentially) built and
> filled with barbarians.
> 
> I'd guess the reason you see a "floating" barbarian is because of the
> yet-to-be-fixed bug where sometimes the clients draw the pasenger, rahter
> then the ship.  (First bug of PR#202.)
> 
> jjm

This would be fixed just by allways showing units with transporter capability
on top, right? I have attached a very theoretical patch that is neither
compiled nor tested, but should do the job.

-Thue

Attachment: show_transporter_on_top.diff
Description: Text document


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