[Freeciv-Dev] Re: Floating barbarians ! (PR#292)
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On Mon, 06 Mar 2000, Tony Stuckey wrote:
> On Mon, Mar 06, 2000 at 01:57:56PM -0500, Daniel Burrows wrote:
> > That's what I mean, though -- it seems like the client shouldn't be
> > getting
> > that information for enemy units. Is there a good reason to hand this out?
> >
> > Either than, or someone should change gui-gtk to let you actually see what
> > the enemy units in a given stack are :)
>
> There are issues here.
> If you have the square in question under constant observation, then
> yes, you see the units move into the square, and can argue that you should
> have memory aids which help you remember what you saw.
> If you have just "discovered" the stack of units in the square, you
> have no knowledge of what's there other than the top unit, and whether
> there is more than one unit or not.
> Also, if a Transport moves into a square with another transport and
> back out again, you should not be able to see the contents of either
> transport, because of the shell game aspect.
> This is going to be quite hard to "get right".
I don't see why the player shouldn't be allowed to see a list of units in the
stack.
-Thue
- [Freeciv-Dev] Floating barbarians ! (PR#292), a_beraud, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Jeff Mallatt, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Tony Stuckey, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292),
Thue Janus Kristensen <=
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
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