[Freeciv-Dev] Re: Floating barbarians ! (PR#292)
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At 2000/03/06 12:10 , a_beraud@xxxxxxxx wrote:
>Full_Name: Alexandre BERAUD
>Version: CVS 03-03-2000
>Distribution: Built from source
>Client: Gtk+
>OS: Linux Slackware 7
>Submission from: (NULL) (162.38.101.66)
>
>
>I don't know if the bug has already been reported but:
>
>When entering a hut close to water, the barbarians can appear around the
>hut and be placed on water. On next turn, they transform in ships full
>with barbarians.
If there's "not enough land area" (some heuristic) on which to place new
barbarian units, but there is "enough water area" (another heuristic) on
which to build barbarian boats, then boats are (potentially) built and
filled with barbarians.
I'd guess the reason you see a "floating" barbarian is because of the
yet-to-be-fixed bug where sometimes the clients draw the pasenger, rahter
then the ship. (First bug of PR#202.)
jjm
- [Freeciv-Dev] Floating barbarians ! (PR#292), a_beraud, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292),
Jeff Mallatt <=
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Tony Stuckey, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
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