[Freeciv-Dev] Re: Floating barbarians ! (PR#292)
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> > I'd guess the reason you see a "floating" barbarian is because of the
> > yet-to-be-fixed bug where sometimes the clients draw the pasenger, rahter
> > then the ship. (First bug of PR#202.)
> >
> > jjm
>
> This would be fixed just by allways showing units with transporter capability
> on top, right? I have attached a very theoretical patch that is neither
> compiled nor tested, but should do the job.
>
> -Thue
On second thought there is no reason to limit ourselves to sea transporters. New
patch attached.
-Thue
show_transporter_on_top.diff
Description: Text document
- [Freeciv-Dev] Floating barbarians ! (PR#292), a_beraud, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Jeff Mallatt, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Tony Stuckey, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Daniel Burrows, 2000/03/06
- [Freeciv-Dev] Re: Floating barbarians ! (PR#292), Thue Janus Kristensen, 2000/03/06
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