[Freeciv-Dev] Re: Glaciars
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Just make the bonus stop working after develpment of explosives.
Anyways, once you've researched past a certain point your economy
wouldn't be able to make use of wood very well.
Greg Wooledge wrote:
>
> Jason Todd (idjason@xxxxxxxx) wrote:
>
> > What would be good IMHO is if clearing a forest gave you a fairly
> > big increase in the production of a city while it is being cleared,
> > say 4 to 8 per turn.
>
> I could easily imagine players exploiting this, using teams of Engineers
> to continuously change tiles from forest to grassland and back again in
> order to boost production in a city.
>
> --
> Greg Wooledge | "Truth belongs to everybody."
> wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
> http://www.kellnet.com/wooledge/ |
>
> ------------------------------------------------------------------------
> Part 1.2Type: application/pgp-signature
[Freeciv-Dev] Re: Glaciars, Mike Jing, 2000/01/05
[Freeciv-Dev] Re: Glaciars, Anecdoter, 2000/01/07
[Freeciv-Dev] Re: Glaciars, Mike Jing, 2000/01/07
[Freeciv-Dev] Re: Glaciars, Peter Schaefer, 2000/01/08
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