[Freeciv-Dev] Re: Glaciars
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In a message dated 1/4/00 5:40:38 PM Eastern Standard Time, idjason@xxxxxxxx
writes:
> Anecdoter@xxxxxxx wrote:
> >
> > In a message dated 1/4/00 1:37:59 AM !!!First Boot!!!, idjason@xxxxxxxx
> > writes:
> >
> > > If your going to implement disasters, why not have this one, a glaciar.
> > > It would be a wall of ice that would slowly turn every tile in its
path
> > > into ice. What do you think?
> > >
> >
> > A very good idea, however, there would need to be certain conditions
> > imposed on this disaster. First it could not happen in areas that have
> > jungle, desert or swamp - one for realism, to to make sure there is at
> least
> > some portions of the planet still habitable. Second the glacier would
> need
> > to move slowly enough to give players time to resettle. Also, the
glacier
> > would have to receed after a number of turns - preferably between fifty
> and
> > one hundred. Finally, this would have to be an option or only
available
> at
> > the hardest settings - one coan imagine the anguish a player would feel
at
> > having his/her entire civ destryoed by a glacier.
> > Steve
>
> Those sound pretty good. Also a glaciar should start at the top or
> bottom of the map and it should be impossible for it to happen before X#
> of turns have elapsed. That way people would have time to get away by
> way of ocean if nessacary.
>
I agree wholeheartedly. I think the glaciers would need to have a rather
low probability of occurence - having to rebuild empires due to ice ages
every game would turn quite a few people off. Also, if the glaciers stopped
when encountering warmer climates, there would still be land for players to
maintain their kingdoms.
Steve
[Freeciv-Dev] Re: Glaciars, Mike Jing, 2000/01/05
[Freeciv-Dev] Re: Glaciars, Anecdoter, 2000/01/07
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