Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2000:
[Freeciv-Dev] Fwd: Glaciars
Home

[Freeciv-Dev] Fwd: Glaciars

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Fwd: Glaciars
From: Anecdoter@xxxxxxx
Date: Tue, 4 Jan 2000 23:43:17 EST

 
--- Begin Message ---
To: Anecdoter@xxxxxxx
Subject: Re: [Freeciv-Dev] Glaciars
From: idjason@xxxxxxxx
Date: Tue, 04 Jan 2000 22:40:24 +0000
Anecdoter@xxxxxxx wrote:
> 
> In a message dated 1/4/00 1:37:59 AM !!!First Boot!!!, idjason@xxxxxxxx
> writes:
> 
> > If your going to implement disasters, why not have this one, a glaciar.
> >  It would be a wall of ice that would slowly turn every tile in its path
> >  into ice. What do you think?
> >
> 
>     A very good idea, however, there would need to be certain conditions
> imposed on this disaster.   First it could not happen in areas that have
> jungle, desert or swamp - one for realism, to to make sure there is at least
> some portions of the planet still habitable.   Second the glacier would need
> to move slowly enough to give players time to resettle.  Also, the glacier
> would have to receed after a number of turns - preferably between fifty and
> one hundred.   Finally, this would have to be an option or only available at
> the hardest settings - one coan imagine the anguish a player would feel at
> having his/her entire civ destryoed by a glacier.
> Steve

Those sound pretty good. Also a glaciar should start at the top or
bottom of the map and it should be impossible for it to happen before X#
of turns have elapsed. That way people would have time to get away by
way of ocean if nessacary.

--- End Message ---

[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Fwd: Glaciars, Anecdoter <=