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Anecdoter@xxxxxxx wrote:
>
> In a message dated 1/4/00 1:37:59 AM !!!First Boot!!!, idjason@xxxxxxxx
> writes:
>
> > If your going to implement disasters, why not have this one, a glaciar.
> > It would be a wall of ice that would slowly turn every tile in its path
> > into ice. What do you think?
> >
>
> A very good idea, however, there would need to be certain conditions
> imposed on this disaster. First it could not happen in areas that have
> jungle, desert or swamp - one for realism, to to make sure there is at least
> some portions of the planet still habitable. Second the glacier would need
> to move slowly enough to give players time to resettle. Also, the glacier
> would have to receed after a number of turns - preferably between fifty and
> one hundred. Finally, this would have to be an option or only available at
> the hardest settings - one coan imagine the anguish a player would feel at
> having his/her entire civ destryoed by a glacier.
> Steve
Those sound pretty good. Also a glaciar should start at the top or
bottom of the map and it should be impossible for it to happen before X#
of turns have elapsed. That way people would have time to get away by
way of ocean if nessacary.
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