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[Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game)
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[Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game)

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To: Freeciv Dev <freeciv-dev@xxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game)
From: Artur Biesiadowski <abies@xxxxxxxxx>
Date: Thu, 30 Sep 1999 13:29:11 +0200

Falk Hueffner wrote:

> 
> I had it all configurable via roles. I added the following possible
> glags for units:
> 
>  L_BARBARIAN_HUT,        /* barbarians coming out of huts */
>  L_BARBARIAN_HUT_TECH,
>  L_BARBARIAN_UPRISING,   /* barbarians from uprisings */
>  L_BARBARIAN_UPRISING_TECH,
>  L_BARBARIAN_CREW,       /* barbarian units on ships */
>  L_BARBARIAN_CREW_TECH,
>  L_BARBARIAN_SHIP,       /* barbarian ship */
>  L_BARBARIAN_SHIP_TECH,
>  L_BARBARIAN_BUILD,      /* barbarians build this in conquered cities*/
>  L_BARBARIAN_BUILD_TECH,
> 
> the tech version requires somebody has the prerequisites, analog to
> L_HUT_TECH.


I wonder which type of specifying this in ruleset is better - another
flag in flags field or maybe explicit list of units at end of file

barbarian-hut: warrior, muskeeter, conscript
barbarian-crew: ...


Artur

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