[Freeciv-Dev] Re: Barbarians
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Peter Schaefer wrote:
> Insurrections, Guerrilla Uprisings:
> Bigger versions of the land barbarians that come with some musketeers and one
> or two cannons
> and a diplomat.
> I don't know about civII, but I think they might acquire better weapons than
> the above.
> Riflemen and a tank for example.
I've never seen tanks, and I don't think I've seen riflemen. I have seen
partisans and fundamentalists.
> Leaders will attempt to stack with barbarian units for protection, however.
> Diplomats that are alone will disappear randomly( thus escaping capture ).
Only if by themselves (no other unit within one square) and it's unusual if
they're not by a ocean square.
> Barbarian diplomats may sabotage or bribe cities, though that is rare.
I've never seen this.
Regards,
Steve
- [Freeciv-Dev] Re: Dumb AI in mid & late game, (continued)
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Massimo Campostrini, 1999/09/28
- Message not available
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Massimo Campostrini, 1999/09/29
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Jerzy Klek, 1999/09/29
- [Freeciv-Dev] Barbarians (was: Dumb AI in mid & late game), Jeff Mallatt, 1999/09/29
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Jerzy Klek, 1999/09/29
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Lalo Martins, 1999/09/29
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Falk Hueffner, 1999/09/29
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Artur Biesiadowski, 1999/09/30
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Stephen Hodge, 1999/09/30
- [Freeciv-Dev] Barbarians, Peter Schaefer, 1999/09/30
- [Freeciv-Dev] Re: Barbarians,
Stephen Hodge <=
- [Freeciv-Dev] Re: Barbarians, Claus Leth Gregersen, 1999/09/30
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