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[Freeciv-Dev] Re: Segmentation Fault at Player AI seletc PR 138
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[Freeciv-Dev] Re: Segmentation Fault at Player AI seletc PR 138

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Segmentation Fault at Player AI seletc PR 138
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Thu, 30 Sep 1999 10:34:59 -0400

At 1999/09/29 13:14 , matt@xxxxxxxxxxxxx wrote:
>Full_Name: Matt Starnes
>Version: 1.8.4-devel
>OS: Red Hat Linux 6.0 with Kernel 2.2.10
>Submission from: (NULL) (216.87.33.34)
>
>
>Okay, here is what happened.
>
>I added two players, myself and then the ai.
>I did an "ai Matt" to set my player to human.
>Got a "Matt is now human controlled"
>As sson as the above printed, I got a segmentation fault and then a core
dump.
>
>Matt
>
>(Kind of new to this, so if there is more info needed, please let me know.)
> 

Caused by referencing the governments[] array before loading the
governments ruleset.  Fixed by adding sanity checks to a couple of
government access routines.  Committed to CVS.

jjm


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