[Freeciv-Dev] Re: Segmentation Fault at Player AI seletc (PR#138)
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Reinier Post wrote:
>
> > Okay, here is what happened.
> >
> > I added two players, myself and then the ai.
> > I did an "ai Matt" to set my player to human.
> > Got a "Matt is now human controlled"
> > As sson as the above printed, I got a segmentation fault and then a core
> > dump.
>
> Reproducible with 1.8.3b on SuSE Linux 6.1.
>
> --
> Reinier
Here is the stack trace:
1: Connection request from schaefer with client version 1.8.3
1: <schaefer@localhost> has joined the game.
> create Hammu
1: Hammu has been added as an AI-controlled player.
Created new AI player: Hammu.
> ai schaefer
schaefer is now under AI control.
schaefer is now easy.
> ai schaefer
schaefer is now under human control.
Program received signal SIGSEGV, Segmentation fault.
get_government_max_rate (type=136422884) at government.c:222
222 return governments[type].max_rate;
(gdb) insp type
$1 = 127
(gdb) where
#0 get_government_max_rate (type=136422884) at government.c:222
#1 0x8069394 in toggle_ai_player (caller=0x0, arg=0xbfffd22c "schaefer")
at stdinhand.c:957
#2 0x806ac7b in handle_stdin_input (caller=0x0,
str=0xbffff27c "ai schaefer\n") at stdinhand.c:1703
#3 0x80643f5 in sniff_packets () at sernet.c:189
#4 0x804f97d in main (argc=1, argv=0xbffff57c) at civserver.c:333
(gdb)
--
Peter Schäfer - mailto:schaefer@xxxxxx, schaefer@xxxxxx
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