[Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game)
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On Wed, Sep 29, 1999 at 08:33:08PM +0200, Jerzy Klek wrote:
> Hi
>
> What about barbarian units? I use Horsemen and Archers at the
> beginning, and after technologies are available, they start
> using Musketeers, Cannons, Knights and Partisans. Random
> number of units (3-6) are created. Is it OK?
Looks like this raises a problem with barbarian tech vs. player
tech. A suggested way to solve this would be to treat them as
having the Great Library (in other words, any tech 2 other
players have, they have too).
[]s,
|alo
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- [Freeciv-Dev] Dumb AI in mid & late game, Massimo Campostrini, 1999/09/27
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Reinier Post, 1999/09/27
- [Freeciv-Dev] Re: Dumb AI in mid & late game, David Pfitzner, 1999/09/27
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Tony Stuckey, 1999/09/28
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Massimo Campostrini, 1999/09/28
- Message not available
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Massimo Campostrini, 1999/09/29
- [Freeciv-Dev] Re: Dumb AI in mid & late game, Jerzy Klek, 1999/09/29
- [Freeciv-Dev] Barbarians (was: Dumb AI in mid & late game), Jeff Mallatt, 1999/09/29
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Jerzy Klek, 1999/09/29
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game),
Lalo Martins <=
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Falk Hueffner, 1999/09/29
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Artur Biesiadowski, 1999/09/30
- [Freeciv-Dev] Re: Barbarians (was: Dumb AI in mid & late game), Stephen Hodge, 1999/09/30
- [Freeciv-Dev] Barbarians, Peter Schaefer, 1999/09/30
- [Freeciv-Dev] Re: Barbarians, Stephen Hodge, 1999/09/30
- [Freeciv-Dev] Re: Barbarians, Claus Leth Gregersen, 1999/09/30
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