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Re: [Freeciv-Dev] Hex tileset
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Re: [Freeciv-Dev] Hex tileset

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To: Freeciv Dev <freeciv-dev@xxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Hex tileset
From: Artur Biesiadowski <abies@xxxxxxxxx>
Date: Wed, 25 Aug 1999 10:03:08 +0200

trident@xxxxxxxxx wrote:

> Eg. Put a base desert hex in the bottom and then lay grass border on top
> of it with border against non-desert neighbour hexes. Right?
> 
> That sounds easy and it probably won't look bad either. It is just like
> the current system FreeCiv has. Mountains, hills, trees, jungle and ocean
> has to be handled as special cases.
Yes, but freeciv has it ahrdcoded in tileset, thus using 16 tiles per
terrain. With hexes it would have to be 64 of them, so it has to be
layered. But, yes ideas is the same.

> So mountains and forests would no longer be a terrain type of their own,
> but rather a terrain attribute?
It is only a client thing - it composes tile from base + overalys +
trees instead of using just one tile, but it wuld be totally transparent
to server.

> How about uploading some images into incoming directory?

I'll upload them when I will have something I'm not ashamed of :)
BTW, I've created few scripts for hex making - I'll also send them
(without them, it is quite impossible to do anything).

Artur



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