[Freeciv-Dev] Hex tileset
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Do anybody have good idea for how to make hex tileset ? I'm worried
about 'neightbour' modifications - in current square tileset it is
handled by using 16 (2^4) versions of each terrain. With hexes it would
require 64 (2^6) of them - way too much. So it has to be handled in
other way, question how ?
I'm thinking about overlay images - either 6 of them, or 10 (get 4
versions of upper and bottom corner each, because with flattened hexes
it might be too small area to get them right independly).
Maybe something like adding 3 pixel wide border, overlapping neighbour
hexes with decreasing alpha at each pixel to merge colors with other
terrains would work ?
Anyway, it is nothing critical, everything should be playable even
without border overlays, but if somebody has a good idea...
Artur
- [Freeciv-Dev] Hex tileset,
Artur Biesiadowski <=
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/21
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/21
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Peter Schaefer, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, trident, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/25
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