Re: [Freeciv-Dev] Hex tileset
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Artur Biesiadowski wrote:
>
> Tatu Rissanen wrote:
>
> > The fact is that mountain tops has to be drawn on a layer above flat
> > terrain elements. This requires a lot more from renderer module than
> > the current system. The renderer has to able to handle lists of graphics
> > elements per hex putting them on different layers (merging the lists and
> > ordering them by depth prior drawing).
>
Summed up in two sentences :-) :
One layer is enough, but Tatu is right that you need to enforce some
drawing order (left to right, then top to bottom), and you will have to
update/draw
the bottom part of the tile above and the top part of the tile below to do it.
--
Peter Schäfer - mailto:schaefer@xxxxxx, schaefer@xxxxxx
You know things looks bad when ..
Your wingman says: Oh, no - I've lost my wingman.
- [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/20
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/21
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/21
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset,
Peter Schaefer <=
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, trident, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/26
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/26
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/26
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/27
Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/21
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