Re: [Freeciv-Dev] Hex tileset
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Jules Bean wrote:
>
> The obvious drawing order is, for each hex, to draw the actual hex
> first, and then draw all bits of adjacent hexes which overlap
> (presumably transparent). Finally, if implement, draw the 'on top'
> layer (mountains, etc.)
Let's take squres for simplicty. On of them is
xxx
xx
second
yyy
yy
You have following layout
......
.xxyy.
.xxyy.
......
Should you get
a)
......
.xxxy.
.xxyy.
......
or
b)
......
.xyyy.
.xxyy.
......
?
It depends on painting order. With left to right order you get b always.
With repaint myself then the neighbours you will get random one,
dependent on which part of screen needs refresh (possibly even mixed
pixels for toolkits that do strict clipping and unfortunate repaint
requests will come)
Artur
- Re: [Freeciv-Dev] Hex tileset, (continued)
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Peter Schaefer, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, trident, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/26
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/26
- Re: [Freeciv-Dev] Hex tileset,
Artur Biesiadowski <=
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/27
Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/21
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