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Re: [Freeciv-Dev] Hex tileset
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Re: [Freeciv-Dev] Hex tileset

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To: abies@xxxxxxxxx (Artur Biesiadowski)
Cc: freeciv-dev@xxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Hex tileset
From: trident@xxxxxxxxx
Date: Wed, 25 Aug 1999 10:36:19 +0200 (EET DST)

> Real question is not how to do that, but if it will look good. On
> grass/desert boundary there are some places with grass and some places
> with sand, not orange(?) patch. 

The transition doesn't have to be linear alpha blending starting from 50%
going upto 100%. It could reflect some characteristics of the terrain in
question: patches of grass for grasslands, alpha blended dunes for deserts,
rocks for tundra and mountains, etc.

Making all the hexes and different transitions fit seamlessly will be
a tedious job, though.

> I'm starting to think that it will be just easiest to create neutral/grass
> border overlays (2^6 of them) and use them for all transitions. In this
> case a lot of terrrains would be base grass + additional layer with
> mountains/trees/whatever (and as you have said, merging would be done on
> layer between base ground and mountain layer).

Eg. Put a base desert hex in the bottom and then lay grass border on top
of it with border against non-desert neighbour hexes. Right?

That sounds easy and it probably won't look bad either. It is just like
the current system FreeCiv has. Mountains, hills, trees, jungle and ocean
has to be handled as special cases.

> I think that there are only few base tiles needed - grass, desert, ocean,
> artic. Maybe also plain and tundra. With mountain in separate layer it
> would be possible to have mountains on grass or mountain on artic...

So mountains and forests would no longer be a terrain type of their own,
but rather a terrain attribute? 
> 
> BTW, I'm now trying to create some basic hex tiles. I must say that it is
> a horrible work to get them tiling.

Yes, the way to find out the best system is to simply try out different 
ideas. 

How about uploading some images into incoming directory?


-- 
Tatu Rissanen
tatu.rissanen@xxxxxx

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