Re: [Freeciv-Dev] Hex tileset
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Tatu Rissanen wrote:
> Currently nothing extends beyond tile borders, but I would like to
> see the renderer to be able to do this. Eg. mountain tops could
> slightly cover the above tile giving an impression of 3D.
My HexMap does this - you can draw into bottom halves of upper hexes for
each hex.
> The graphics spec file with ability to describe several graphics
> elements for each drawable item would be handy here. Each terrain
> hex would then be a composition of the base element and transition
> elements giving a total of 7 graphics elements per terrain.
But how simple overlays would mix with 3d look of mountains etc ?
Artur
- [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/20
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/21
- Re: [Freeciv-Dev] Hex tileset,
Artur Biesiadowski <=
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Peter Schaefer, 1999/08/23
- Re: [Freeciv-Dev] Hex tileset, Tatu Rissanen, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/24
- Re: [Freeciv-Dev] Hex tileset, trident, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/25
- Re: [Freeciv-Dev] Hex tileset, Artur Biesiadowski, 1999/08/26
- Re: [Freeciv-Dev] Hex tileset, Jules Bean, 1999/08/26
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