Re: [Freeciv-Dev] Fantasy Modpack
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Jules Bean wrote:
> Hmm.. interesting point. But, if the trees were made so that there are
> multiple requirements for everything, then the effect would lessened.
True.
> Alternatively, we could have a new option 'strict_techs'. I can think
> of three possible implementations of strict_techs:
> 1) You can steal technologies, but they are useless (in that you can't
> build any of the things they permit, units or improvements) until you
> have researched (or stolen) all the technologies which normally lead up
> to them. They are 'orphaned' knowledge - you have the blueprints, and
> you keep them safe, but you don't understand them until you have
> researched everything they depend upon.
Another possibility is that you can _use_ the tech, but cannot
research new techs based on it until you know all the pre-reqs
for the stolen tech. (Presumably because you don't have enough
in-depth knowledge, or tech reqs are implicitly recursive.)
I think people have suggested this even for normal games,
where gaining techs other than by research can sometimes lead
to some pretty silly-seeming results.
> This has to be the way to go, IMO. Keep modpacks server-side, and send
> them to the client, as far as possible. Give the modpacks unique IDs,
> and dates, so the client can cache them:
>
> (Client joins game)
> S-->C "This game is using mod_pack 'COOL_FANTASY', do you have it?"
> C-->S "I have version 26th May 1999"
> S-->C "Now sending you version 16th June 1999"
Currently, the server always sends the client _all_ the current
ruleset data, _every_ time a client connects/starts, including
for the "default" ruleset. No worries then about whether the
client has the correct data :-)
Provided the amount of data is reasonable, I prefer the "send
everything always" approach, rather than the potential mess of
(over)writing files on the client. But the current approach
wouldn't be appropriate for graphics...
-- David
- Re: [Freeciv-Dev] Fantasy Modpack, (continued)
- [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Mark Nettle, 1999/05/27
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, David Pfitzner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Jules Bean, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Falk Hueffner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Per Mathisen, 1999/05/29
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Jules Bean, 1999/05/29
- Re: [Freeciv-Dev] Fantasy Modpack, Sune Kirkeby, 1999/05/27
- Re: [Freeciv-Dev] Fantasy Modpack,
David Pfitzner <=
Re: [Freeciv-Dev] Fantasy Modpack, Jules Bean, 1999/05/27
Re: [Freeciv-Dev] Fantasy Modpack, Martin Willemoes Hansen, 1999/05/27
Re: [Freeciv-Dev] Fantasy Modpack, Billy Naylor, 1999/05/28
Re: [Freeciv-Dev] Fantasy Modpack, Alexandre BERAUD, 1999/05/27
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