Re: [Freeciv-Dev] Fantasy Modpack
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Martin Willemoes Hansen wrote:
> BTW ppl how do mods get installed? Like in a different dir called mods
> to keep things seperated? There should properly be added a mod switch in
> the server too.
See my instructions at
http://www.cs.utexas.edu/users/bdbryant/freeciv/ancients.html
It would be nice to have the server handle everything with one load, since e.g.
units.ruleset will be nonsense if you don't load the correct techs.ruleset.
It would be nice to provide support for master files that would specify what
else
should be loaded, and then just load the master file. Such a master file could
load a map as well as the necessary rulesets, and perhaps specify some other
things as well (starting year, game duration, etc.).
With this idea fully supported, you could support a range of things between
'scenario' and 'modpack'. For instance, a scenario and modpack might use the
same rulesets to give the same feel to the game, but the scenario would specify
a
map to load whereas the modpack would only specify some world-generation
parameters.
Bobby Bryant
Austin, Texas
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, (continued)
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, David Pfitzner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Jules Bean, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Falk Hueffner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Per Mathisen, 1999/05/29
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Jules Bean, 1999/05/29
- Re: [Freeciv-Dev] Fantasy Modpack, Sune Kirkeby, 1999/05/27
- Re: [Freeciv-Dev] Fantasy Modpack, David Pfitzner, 1999/05/28
Re: [Freeciv-Dev] Fantasy Modpack, Jules Bean, 1999/05/27
Re: [Freeciv-Dev] Fantasy Modpack, Martin Willemoes Hansen, 1999/05/27
- Re: [Freeciv-Dev] Fantasy Modpack,
Bobby D. Bryant <=
Re: [Freeciv-Dev] Fantasy Modpack, Billy Naylor, 1999/05/28
Re: [Freeciv-Dev] Fantasy Modpack, Alexandre BERAUD, 1999/05/27
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