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Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack
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Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Fri, 28 May 1999 08:42:45 +0100

David Pfitzner wrote:
> 
> Mark Nettle wrote:
> 
> <Lots of reasonable ideas snipped>
> 
> > That covers quite a bit. Others might be able to add more. Looks eminently
> > do-able - if a lot of work. Is this what whoever it was (sorry this is a
> > very messy account for me to get/send email to/from) was planning?
> 
> More or less (though not me).
> Ref: http://ulven.ifi.ntnu.no/freeciv/
> especially: http://ulven.ifi.ntnu.no/freeciv/buildings.ruleset

A more flexible approach, of course, would be to embed a simple
interpreter...

Possibly overkill, but makes more complex rules possible - you write a
(simple) custom language for your rulesets, and compile into something
interpretable - or simply write in an existing embeddable language,
python is supposed to be good.

Jules

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