[Freeciv-Dev] Fantasy Modpack
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I mentioned earlier that I was planning on making a Fantasy modpack. Part
of the idea is to have a techtree with several fairly separate branches. I
was looking at the 5 colours of magic from Magic the Gathering, but I
think I'll end up with 6: Earth Air Fire Water Holy Unholy. There'll also
be a Mundane branch of the tree. The branches will have a little bit of
"cross-pollination" but not much. Dragons will have prereqs from both
Fire and Air. I might make the default researchspeed setting
(game.techlevel) higher than usual, so that it's harder to get all the
"techs". Pick one or two and specialize, or be a generalist and miss out
on the really powerful stuff.
I'll put something on a website somewhere once I get some concrete
techtrees,
unit stats, graphics, etc.
I've been browsing the source to check what I can and can't do. Here;'s
some things I 've discovered (22 May code. mostly)
* If you have two units with the PARTISAN flag, only the first works. I
was going to suggest a call to best_role_unit() rather than get_role_unit()
but that wouldn't quite match how partisans work.
* Research Lab + Library gives +100% science without University, unlike
Stock Market, which needs both Marketplace and Bank.
* Can't specify a different helpdata.txt (but ~/.freeciv etc will fix that I
guess)
I'm sure there's a few more points, but I can't recall them right now.
Mark
PS: I'm happily running OpenBSD 2.5 now.
- [Freeciv-Dev] Fantasy Modpack,
Mark Nettle <=
- Re: [Freeciv-Dev] Fantasy Modpack, David Pfitzner, 1999/05/27
- Re: [Freeciv-Dev] Fantasy Modpack, Jules Bean, 1999/05/27
- [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Mark Nettle, 1999/05/27
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, David Pfitzner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Jules Bean, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Falk Hueffner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Per Mathisen, 1999/05/29
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