Re: [Freeciv-Dev] Fantasy Modpack
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From: Greg Wooledge <wooledge@xxxxxxxxxxx>
> You'd also have to remove the ability to acquire random techs from
> "huts" (or remove the "huts"). On the other hand, letting a bunch of
> fire-wielding Salamanders stumble across ancient lore which teaches them
> the secrets of underwater breathing might be fun, especially given that
> they'd probably never get any other advances at all from the water tree.
>
If i don't remember all that wrong, techs in huts are not random.
You can only find techs that you can actually research.
So there should be no problem with that.
( but there is of course plenty of other problems.)
/Claus Leth Gregersen.
- [Freeciv-Dev] Fantasy Modpack, Mark Nettle, 1999/05/26
- Re: [Freeciv-Dev] Fantasy Modpack, David Pfitzner, 1999/05/27
- Re: [Freeciv-Dev] Fantasy Modpack, Jules Bean, 1999/05/27
- [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Mark Nettle, 1999/05/27
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, David Pfitzner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Jules Bean, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Falk Hueffner, 1999/05/28
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Per Mathisen, 1999/05/29
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack, Jules Bean, 1999/05/29
- Re: [Freeciv-Dev] Fantasy Modpack, Sune Kirkeby, 1999/05/27
- Re: [Freeciv-Dev] Fantasy Modpack, David Pfitzner, 1999/05/28
Re: [Freeciv-Dev] Fantasy Modpack, Jules Bean, 1999/05/27
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