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Re: [Freeciv-Dev] Small patch :o)
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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Small patch :o)
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Wed, 19 May 1999 13:34:19 +0200

freeciv_hackers_guide.txt :

[IMO we should have gotten rid of libxpm long ago. The graphics should
be drawn in 24bit, and then quantized runtime, if the client is
displayed
on a pseudocolor display.
The current tile system should be converted to something like civ2's.
They get away with drawing way less tiles, and it looks better. -PU]

I agree 110% with that...
Maybe it will look a tiny bit worse on a display with few colors but if
You want it to look good You shouldn't run it on such a display...
That's a price that can and should be paid...

/Daniel

On 1999-05-19 12:59:13, Alexandre BERAUD wrote:
> Have you ever seen a bug in a picture file ?
> Thanx to David Pfitzner, I realized that the 64 colors
> version I had posted yesterday was in fact a 256 colors
> one.
> So here is the REAL 64 Engel's palette one which is much
> more horrible.
> The graphical difference between 256 and 64 colors is
> more marked than between 256 and full colors. The problem
> comes that I don't use the 64 colors palette when drawing
> and so the gfx are not optimized for it. But if I draw them
> with the 64 colors palette, there will be no version for
> people who want more than 64 colors.
> 
> Once again, I think the solution would be a 256 colors
> default tileset ! When commercial games display millions
> of colors, Freeciv hardly displays 64. Don't tell me nobody
> can have at least 256 colors now. For your information, I
> can easily display all the colors but couldn't manage to
> install the Gtk client, which will certainly be problematic
> as a default client.
> 
> To be decided by the community.
> 
> Regards,
> 
> Alex
> 



-- 
Now take a deep breath, smile and don't take life so seriously... :)

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