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Re: [Freeciv-Dev] Civil War
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To: "Claus Leth Gregersen" <leth@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, kris@xxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Civil War
From: Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx>
Date: Tue, 10 Nov 1998 09:56:32 +1300

> >I do think the best solution is to retain the original supporting cities
> and then resolve the unit stacks in some way.
> what about this rule:
> When civil war happends
> 1) Split the cities into 2 halfs
> 2) for each unit, find the closest city of it's owner and the closest city
> of the other nation.
> If the unit is closer to the other nations closest city, then teleport it
> home.
> 
> Will solve the problems i think, and it's the way breaking an alliance in
> civ II works aswell.

Yes it does solve the problems of stacks and city support remaining OK.  There 
are a few problems with teleporting transports and carriers out from under the 
new enemies units though.

Hmmm....
-- 

Cheers Kris...





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