Re: [Freeciv-Dev] Civil War
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Kris Bubendorfer wrote:
> I do think the best solution is to retain the original supporting cities
> and then resolve the unit stacks in some way.
I was wondering about the possiblity of spreading the mixed stacks out
to adjacent squares such that each square only corresponds to one
owner. But that won't work all the time, and they may end up fighting
each other straight away anyway...
-- David
- [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/03
- [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/04
- Re: [Freeciv-Dev] Civil War, Paul Russell, 1998/11/04
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/05
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/05
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/05
- Re: [Freeciv-Dev] Civil War, Falk Hueffner, 1998/11/06
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/08
- Re: [Freeciv-Dev] Civil War, Mitch Davis, 1998/11/08
Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/08
- Re: [Freeciv-Dev] Civil War,
David Pfitzner <=
Re: [Freeciv-Dev] Civil War, Claus Leth Gregersen, 1998/11/09
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