Re: [Freeciv-Dev] Civil War
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Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx> writes:
> > Ok, now onto POLICY issues. As with the spy stuff, all units
> outside cites are lost during the breaking up of an empire. However
> this could be a large portion of a players strength, and while I was
> reasonably happy with this when it was just one city being incited,
> it seems less plausable in this situation.
>
> This is no longer a problem. I have implemented a routine which
> resolves this by finding the best attacker and best defender
> (coexistent on a map tile from different players) and lets them
> fight it out. This is repeated until all units on the tile are
> owned by the same player.
Hm, why can't you just throw a coin on every city, and if it shows the
penguin, convert the city and all units to the newly created AI? It
works this way in CivI, IIRC.
Falk
- [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/03
- [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/04
- Re: [Freeciv-Dev] Civil War, Paul Russell, 1998/11/04
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/05
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/05
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/05
- Re: [Freeciv-Dev] Civil War,
Falk Hueffner <=
- Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/08
- Re: [Freeciv-Dev] Civil War, Mitch Davis, 1998/11/08
Re: [Freeciv-Dev] Civil War, Kris Bubendorfer, 1998/11/08
Re: [Freeciv-Dev] Civil War, Claus Leth Gregersen, 1998/11/09
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