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Re: [Freeciv-Dev] Civil War
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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Civil War
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 06 Nov 1998 12:54:45 +0100

Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx> writes:

> > Ok, now onto POLICY issues.  As with the spy stuff, all units
> outside cites are lost during the breaking up of an empire.  However
> this could be a large portion of a players strength, and while I was
> reasonably happy with this when it was just one city being incited,
> it seems less plausable in this situation.
> 
> This is no longer a problem.  I have implemented a routine which
> resolves this by finding the best attacker and best defender
> (coexistent on a map tile from different players) and lets them
> fight it out.  This is repeated until all units on the tile are
> owned by the same player.

Hm, why can't you just throw a coin on every city, and if it shows the 
penguin, convert the city and all units to the newly created AI? It
works this way in CivI, IIRC.

        Falk



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