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Re: [Freeciv-Dev] Civil War
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To: freeciv-dev@xxxxxxxxxxx, falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Civil War
From: Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx>
Date: Mon, 09 Nov 1998 11:04:32 +1300

> Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx> writes:
> 
> > > Ok, now onto POLICY issues.  As with the spy stuff, all units
> > outside cites are lost during the breaking up of an empire.  However
> > this could be a large portion of a players strength, and while I was
> > reasonably happy with this when it was just one city being incited,
> > it seems less plausable in this situation.
> > 
> > This is no longer a problem.  I have implemented a routine which
> > resolves this by finding the best attacker and best defender
> > (coexistent on a map tile from different players) and lets them
> > fight it out.  This is repeated until all units on the tile are
> > owned by the same player.
> 
> Hm, why can't you just throw a coin on every city, and if it shows the 
> penguin, convert the city and all units to the newly created AI? It
> works this way in CivI, IIRC.
> 
>       Falk
> 

No, it's units outside a city that are the issue.  In particular unit stacks 
with units supported by different cities.  If those cities change sides - you 
have a problem.
-- 

Cheers Kris...





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