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Re: [Freeciv-Dev] Re:negative Diplomacy
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Re: [Freeciv-Dev] Re:negative Diplomacy

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To: schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx (Peter Schaefer)
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Re:negative Diplomacy
From: Mirar <mirar@xxxxxxxxx>
Date: 08 Nov 1998 18:03:12 +0100

>  I second this, default should be 0%.
>  Also, perhaps server options should be reduced by one options.
>  It doesn't make sense to be able to setteal tech from a friend
>  using a duiplomat with no penalty, but to get penalized 1-00%
>  if exchanging.

Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.20
diff -u -r1.20 map.h
--- map.h       1998/11/07 02:35:28     1.20
+++ map.h       1998/11/08 16:58:19
@@ -258,7 +258,7 @@
 #define GAME_MIN_RESEARCHLEVEL       4
 #define GAME_MAX_RESEARCHLEVEL       100
 
-#define GAME_DEFAULT_DIPLCOST        100
+#define GAME_DEFAULT_DIPLCOST        0
 #define GAME_MIN_DIPLCOST            0
 #define GAME_MAX_DIPLCOST            100
===================================================================

We had some other bugs too:

   o units stopping to take commands, 
     unable to active them 
     (one variant which always took focus 
      but didn't take commands, 
      one variant which never took focus)

   o a city which got reduced to 0 citizens,
     which means it can't grow or anything.
     Probably when it was building a settler.

Is there a way to dump all unit/city/whatever status,
for debug purposes?
    
/Mirar



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