Re: [Freeciv-Dev] Re:negative Diplomacy
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> I second this, default should be 0%.
> Also, perhaps server options should be reduced by one options.
> It doesn't make sense to be able to setteal tech from a friend
> using a duiplomat with no penalty, but to get penalized 1-00%
> if exchanging.
Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.20
diff -u -r1.20 map.h
--- map.h 1998/11/07 02:35:28 1.20
+++ map.h 1998/11/08 16:58:19
@@ -258,7 +258,7 @@
#define GAME_MIN_RESEARCHLEVEL 4
#define GAME_MAX_RESEARCHLEVEL 100
-#define GAME_DEFAULT_DIPLCOST 100
+#define GAME_DEFAULT_DIPLCOST 0
#define GAME_MIN_DIPLCOST 0
#define GAME_MAX_DIPLCOST 100
===================================================================
We had some other bugs too:
o units stopping to take commands,
unable to active them
(one variant which always took focus
but didn't take commands,
one variant which never took focus)
o a city which got reduced to 0 citizens,
which means it can't grow or anything.
Probably when it was building a settler.
Is there a way to dump all unit/city/whatever status,
for debug purposes?
/Mirar
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