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[freeciv-data] Re: Cities in rulesets
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[freeciv-data] Re: Cities in rulesets

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: Cities in rulesets
From: Uros Lepota <beauty@xxxxxxxxxxxxxxx>
Date: Mon, 29 Apr 2002 00:03:05 +0100
Reply-to: freeciv-data@xxxxxxxxxxx

TK>>    Maybe.. but.. It was an independent empire called Byzantine.. Not
TK>> Greece.. It was a empire with Roman state organization.. Senate etc. but
TK>> with eastern influence.. (Greece, Egypt, Persia...)... Remember..
TK>> Justinian coded Roman Law as we know nowadays..

TK> Freeciv does not model _states_ so much as _cultures_.  That is why
TK> there is no Holy Roman Empire nation.  You could hardly argue that the
TK> Empire was insignificant!  It is subsumed, as is the Kingdom of Prussia,
TK> the Third Reich, and the Bundesrepublik under `German'.  We can't
TK> introduce a new nation for every change of government.

    You're right.. but as you can see there are Mordors etc.. they were never
exist in a real world and they will never exist. So why you can't make
Byzantine?

TK> Of course, the choice of which rulesets are included has been, I
TK> suspect, more a product of the national origins and interests of the
TK> developers than any rational programme--hence we have Silesians and
TK> Bavarians as separate from the Polish and Germans, but all the cultures
TK> of the Indian subcontinent are lumped together.

    True.

-- 
[cont@ct]
beauty@xxxxxxxxxxxxxxx . http://www.reggaepower.org/beauty . icq:25520149



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