[freeciv-data] Re: [Freeciv-Dev] Re: fascism patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, 1 Aug 2000, Tomasz Wegrzanowski wrote:
> > A ?Nazi nation? did never exist. There were only Germans who foolishly
> > followed a Fuehrer.
>
> Oh, they existed.
> They existed the same way Italians and Romans do.
> Or Bavarians and Germans.
> Etc.
>
> Freeciv definition of ``Nation'' isn't necesary the same
> as real-world definition.
As far as I can remember, the freeciv policy on adding new nations is that
they should not overlap (like vikings and norwegians/swedes) and no two
nations should use the same cities. Also, the existing nations are all
imitations of 'real-world' nations, either actual (swedes) or imagined
(dunedain). There is no precedent for 'political nations', and I see no
reason to introduce one.
I dislike the way this is being pushed and the way sceptics are being
flamed. I am worried about the turn of events. Freeciv has never added a
new tech or a new unit (ie not in civ1/2) to its tech tree. Now, the first
time that this is going to happen, it is going to be fascism, with SS
units and a nazi nation?
Yours,
Per
[freeciv-data] Re: [Freeciv-Dev] Re: fascism patch, Gerhard Killesreiter, 2000/08/01
|
|