[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
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On Mon, Jan 27, 2003 at 11:42:34AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx via RT
wrote:
> On Mon, Jan 27, 2003 at 10:12:55AM -0800, Gregory Berkolaiko via RT wrote:
> >
> > On Sun, 26 Jan 2003, ue80@xxxxxxxxxxxxxxxxxxxxx via RT wrote:
> >
> > > Ok, i think its the fallback where AI builds only barracks and settlers
> > > when it doesn't know what to build. Think we should change it to another
> > > fallback.
> >
> > The fallback to Coinage seems much more reasonable to me, yes.
> > Concerning the values you get, how do they compare to the current
> > situation with the same seeds?
>
>
> Actually testing the 120 games with the new fallback ...
> setting seed and randseed is enough?
>
> Third game with old fallback +1915 and running ...
Ok ... didn't apply my "endtech" patch
120 games (endtech "The Republik")
~ 18 times old fallback better
7 times no Rep with old fallback until 500 AD
Values from new fallback for that games:
-700
-425
-850
-875
-725
-550
-1050
Thomas
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- [freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, (continued)
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Raimar Falke via RT, 2003/01/06
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Gregory Berkolaiko via RT, 2003/01/27
- Message not available
- [freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic,
Thomas Strub <=
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Thomas Strub, 2003/01/27
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Thomas Strub, 2003/01/29
Message not available
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Per I. Mathisen via RT, 2003/01/27
Message not available
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Per I. Mathisen via RT, 2003/01/27
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