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[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
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[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic

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To: "ue80@xxxxxxxxxxxxxxxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 27 Jan 2003 21:20:11 +0100

On Mon, Jan 27, 2003 at 11:42:34AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx via RT 
wrote:
> On Mon, Jan 27, 2003 at 10:12:55AM -0800, Gregory Berkolaiko via RT wrote:
> > 
> > On Sun, 26 Jan 2003, ue80@xxxxxxxxxxxxxxxxxxxxx via RT wrote:
> > 
> > > Ok, i think its the fallback where AI builds only barracks and settlers
> > > when it doesn't know what to build. Think we should change it to another
> > > fallback.
> > 
> > The fallback to Coinage seems much more reasonable to me, yes.
> > Concerning the values you get, how do they compare to the current 
> > situation with the same seeds?
> 
> 
> Actually testing the 120 games with the new fallback ...
> setting seed and randseed is enough?
> 
> Third game with old fallback +1915 and running ...

Ok ... didn't apply my "endtech" patch
120 games (endtech "The Republik")

~ 18 times old fallback better
7 times no Rep with old fallback until 500 AD

Values from new fallback for that games:
-700
-425
-850
-875
-725
-550
-1050

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
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