Complete.Org: Mailing Lists: Archives: freeciv-ai: January 2003:
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
Home

[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raimar Falke via RT <rt@xxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 26 Jan 2003 16:17:39 +0100

On Mon, Jan 06, 2003 at 12:07:33PM -0800, Raimar Falke via RT wrote:
> On Mon, Dec 30, 2002 at 10:35:02AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx via RT 
> wrote:
> > On Mon, Dec 30, 2002 at 10:10:56AM -0800, Per I. Mathisen via RT wrote:
> > > 
> > > [ue80@xxxxxxxxxxxxxxxxxxxxx - Tue Dec 24 15:35:14 2002]:
> > > > after playing a little bit with the experimental AI i saw that the AI
> > > > isn't able to make the step to Monarchy or The Republic in some 
> > > > cases.
> > > 
> > > What was the reason - lack of the technology or didn't it decide to 
> > > change?
> > 
> > It's lack of technology. And a situation where all money is needed for
> > the buildings. 
> > 
> > New game with actual cvs:
> > 
> > 100% tax 21 baracks + 16 courthouses, no libraries. 30 cities.
> > 28 settlers.
> > 
> > Known technologies 1000 AD: 
> > Alphabet, Code of Laws, Literacy, Map Making, Writing.
> 
> I just want to remind you that this problem was also observed in the
> first contest. With a high research cost the AI didn't research any
> tech which would enable it to build good units and so it built
> baracks. This also wasted all trade -> 100% tax and no science.

Ok, i think its the fallback where AI builds only barracks and settlers
when it doesn't know what to build. Think we should change it to another
fallback.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Wenn Du nicht programmieren kannst und Dir für Arbeit zu schade bist:
Werde Berater, Analyst oder organisiere Kongresse.

Attachment: comment_aicity.diff
Description: Text document


[Prev in Thread] Current Thread [Next in Thread]