Complete.Org: Mailing Lists: Archives: freeciv-ai: January 2003:
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
Home

[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
From: "ue80@xxxxxxxxxxxxxxxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 27 Jan 2003 12:20:22 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Jan 27, 2003 at 11:42:34AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx via RT 
wrote:
> On Mon, Jan 27, 2003 at 10:12:55AM -0800, Gregory Berkolaiko via RT wrote:
> > 
> > On Sun, 26 Jan 2003, ue80@xxxxxxxxxxxxxxxxxxxxx via RT wrote:
> > 
> > > Ok, i think its the fallback where AI builds only barracks and settlers
> > > when it doesn't know what to build. Think we should change it to another
> > > fallback.
> > 
> > The fallback to Coinage seems much more reasonable to me, yes.
> > Concerning the values you get, how do they compare to the current 
> > situation with the same seeds?
> 
> 
> Actually testing the 120 games with the new fallback ...
> setting seed and randseed is enough?
> 
> Third game with old fallback +1915 and running ...

Ok ... didn't apply my "endtech" patch
120 games (endtech "The Republik")

~ 18 times old fallback better
7 times no Rep with old fallback until 500 AD

Values from new fallback for that games:
-700
-425
-850
-875
-725
-550
-1050

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Wenn Du nicht programmieren kannst und Dir für Arbeit zu schade bist:
Werde Berater, Analyst oder organisiere Kongresse.



[Prev in Thread] Current Thread [Next in Thread]