[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
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On Mon, Jan 27, 2003 at 10:12:55AM -0800, Gregory Berkolaiko via RT wrote:
>
> On Sun, 26 Jan 2003, ue80@xxxxxxxxxxxxxxxxxxxxx via RT wrote:
>
> > Ok, i think its the fallback where AI builds only barracks and settlers
> > when it doesn't know what to build. Think we should change it to another
> > fallback.
>
> The fallback to Coinage seems much more reasonable to me, yes.
> Concerning the values you get, how do they compare to the current
> situation with the same seeds?
Actually testing the 120 games with the new fallback ...
setting seed and randseed is enough?
Third game with old fallback +1915 and running ...
> Concerning the patch you attached, wasn't it doing things in completely
> different places? You added line
> + freelog(LOG_ERROR, "we really need this?");
> in aiair.c code. Was it ever triggered?
Didn't look if it was triggered, but as i wanted to try it out i saw
that AI was building only settlers and barracks and wanted that it is
able to get flight in time first.
Thomas
--
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- [freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, (continued)
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Raimar Falke via RT, 2003/01/06
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Gregory Berkolaiko via RT, 2003/01/27
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic,
Thomas Strub <=
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Thomas Strub, 2003/01/29
Message not available
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Per I. Mathisen via RT, 2003/01/27
Message not available
[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic, Per I. Mathisen via RT, 2003/01/27
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